Kokonkun sprite redesign — Codex spec part 3

User feedback 2026-05-05: “the design is more detailed and easy to see, the current one is too rough, please update”. Provided 3 reference images showing detailed Astro-Boy style helmet with headphone ear cups (NOT cat ears), forehead dot, cross-strap collar with blue heart gem, chunky boots.

Canvas

  • viewBox bumped 24×26 → 32×32
  • All component coordinate systems redesigned

Components generated (445 lines, 7 functions)

  1. Helmet() — broad smooth Astro-Boy dome with multi-tone shading + forehead dot
  2. HeadphoneEarLeft() — black cup at left temple
  3. HeadphoneEarRight() — mirror at right temple
  4. FaceBase() — wood face with cheek shading
  5. Body() — torso + cross-strap collar + 3-color heart gem + skirt
  6. Arm({ side }) — multi-tone wood arm with sleeve detail
  7. Leg() — chunky pixel-art boot + light wood thigh

Palette additions

earCup:  '#1a1024'   // headphone outer
bootD:   '#2a1a08'   // boot dark
bootL:   '#5a3a18'   // boot highlight
heartD:  '#16206f'   // refined per Codex part 2 §5

Render pivots updated

PivotOld (24×26)New (32×32)
Body rotation(12, 16)(15, 16)
Head-tilt(12, 14)(15, 16)
Right shoulder(7, 18)(10, 22)
Left shoulder(17, 18)(22, 22)
Right hip(8, 22)(12, 28)
Left hip(14, 22)(18, 28)

PR

PR #11 merged 2026-05-05 to main. Cherry-picked into corone-ryo + corone-julian via rebase.