Kokonkun sprite redesign — Codex spec part 3
User feedback 2026-05-05: “the design is more detailed and easy to see, the current one is too rough, please update”. Provided 3 reference images showing detailed Astro-Boy style helmet with headphone ear cups (NOT cat ears), forehead dot, cross-strap collar with blue heart gem, chunky boots.
Canvas
- viewBox bumped 24×26 → 32×32
- All component coordinate systems redesigned
Components generated (445 lines, 7 functions)
Helmet()— broad smooth Astro-Boy dome with multi-tone shading + forehead dotHeadphoneEarLeft()— black cup at left templeHeadphoneEarRight()— mirror at right templeFaceBase()— wood face with cheek shadingBody()— torso + cross-strap collar + 3-color heart gem + skirtArm({ side })— multi-tone wood arm with sleeve detailLeg()— chunky pixel-art boot + light wood thigh
Palette additions
earCup: '#1a1024' // headphone outer
bootD: '#2a1a08' // boot dark
bootL: '#5a3a18' // boot highlight
heartD: '#16206f' // refined per Codex part 2 §5Render pivots updated
| Pivot | Old (24×26) | New (32×32) |
|---|---|---|
| Body rotation | (12, 16) | (15, 16) |
| Head-tilt | (12, 14) | (15, 16) |
| Right shoulder | (7, 18) | (10, 22) |
| Left shoulder | (17, 18) | (22, 22) |
| Right hip | (8, 22) | (12, 28) |
| Left hip | (14, 22) | (18, 28) |
PR
PR #11 merged 2026-05-05 to main. Cherry-picked into corone-ryo + corone-julian via rebase.